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1. M M M M M M MONSTER KILL - in Player Features and Ideas Discussion [original thread]
Allow us to add our own soundbytes into the game on a per-client basis. Shao Khan for the "Finish Him!" when the pop drops out of the ship FPS Doug for the "Boom... HEADSHOT!" when I pop a pod etc... LM Latex Mistresss: bringing truth to the ...
- by Latex Mistress - at 2006.11.17 13:59:00
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2. A new war: the "personal vendetta" - in Player Features and Ideas Discussion [original thread]
Originally by: Raeff just got 3 comments: A) YES B) YES!!! C) OH GOD YES!!! ..whew, i need a smoke now I'm w/ Raeff - this is a very good idea. Not too hard to polish and implement and most worthy! (*cough* DEVS!! *cough*) If ECM i...
- by Latex Mistress - at 2004.09.10 11:19:00
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3. A new war: the "personal vendetta" - in Player Features and Ideas Discussion [original thread]
Originally by: Raeff just got 3 comments: A) YES B) YES!!! C) OH GOD YES!!! ..whew, i need a smoke now I'm w/ Raeff - this is a very good idea. Not too hard to polish and implement and most worthy! (*cough* DEVS!! *cough*) If ECM i...
- by Latex Mistress - at 2004.09.10 11:19:00
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4. More detailed high slots - in Player Features and Ideas Discussion [original thread]
Originally by: Discorporation The ability to mount 8x4 Modal Neutrons is frightening. So is the maximum range of such a beast... If ECM is an act of aggression, why am I not on kill mails?
- by Latex Mistress - at 2004.08.19 14:12:00
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5. More detailed high slots - in Player Features and Ideas Discussion [original thread]
Originally by: Discorporation The ability to mount 8x4 Modal Neutrons is frightening. So is the maximum range of such a beast... If ECM is an act of aggression, why am I not on kill mails?
- by Latex Mistress - at 2004.08.19 14:12:00
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6. More detailed high slots - in Player Features and Ideas Discussion [original thread]
Edited by: Latex Mistress on 19/08/2004 11:34:24 I'm sure this has been mentioned before, but I'll bring it up anyway. Why does a 75mm railgun take the same space as a 1400mm cannon? -or- a low-yield rocket launcher take the same space as a s...
- by Latex Mistress - at 2004.08.19 11:30:00
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7. More detailed high slots - in Player Features and Ideas Discussion [original thread]
Edited by: Latex Mistress on 19/08/2004 11:34:24 I'm sure this has been mentioned before, but I'll bring it up anyway. Why does a 75mm railgun take the same space as a 1400mm cannon? -or- a low-yield rocket launcher take the same space as a s...
- by Latex Mistress - at 2004.08.19 11:30:00
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8. Hangar - in Player Features and Ideas Discussion [original thread]
Signed. If ECM is an act of aggression, why am I not on kill mails?
- by Latex Mistress - at 2004.08.18 18:48:00
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9. Hangar - in Player Features and Ideas Discussion [original thread]
Signed. If ECM is an act of aggression, why am I not on kill mails?
- by Latex Mistress - at 2004.08.18 18:48:00
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10. Frigate carrier ships - in Player Features and Ideas Discussion [original thread]
This isn't a bad idea Cutter! However, under it lies a great problem: the dinked-up cargo sizes for ships. With 4 cargo expanders I can carry two shuttles in my Mammoth. Most frigs are well over 10x the size of a shuttle, so in order to have a Fri...
- by Latex Mistress - at 2004.08.13 12:36:00
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11. Frigate carrier ships - in Player Features and Ideas Discussion [original thread]
This isn't a bad idea Cutter! However, under it lies a great problem: the dinked-up cargo sizes for ships. With 4 cargo expanders I can carry two shuttles in my Mammoth. Most frigs are well over 10x the size of a shuttle, so in order to have a Fri...
- by Latex Mistress - at 2004.08.13 12:36:00
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12. Alts should be required to be in the same player corp. - in Player Features and Ideas Discussion [original thread]
This sounds nice but isn't as good as this one: lose alts altogether and start charging for every character played. 1 account = up to three characters: 10, 17, and 22 Euro respectively. Better deals for more characters, obviously... Seriously - ...
- by Latex Mistress - at 2004.08.13 12:31:00
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13. Alts should be required to be in the same player corp. - in Player Features and Ideas Discussion [original thread]
This sounds nice but isn't as good as this one: lose alts altogether and start charging for every character played. 1 account = up to three characters: 10, 17, and 22 Euro respectively. Better deals for more characters, obviously... Seriously - ...
- by Latex Mistress - at 2004.08.13 12:31:00
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14. CSM top ten community demanded feature/bug fix list - in Player Features and Ideas Discussion [original thread]
Fix/balance Priorities: 1) Drones - they should have been fixed a long time ago 2) Nerf the Map (Pilots in Space) for 0.0 space, local too 3) DO NOT IMPLEMENT CAPS ON SKILLPOINTS FOR VETERANS!!! Most other stuff I can live with. Nice to have:...
- by Latex Mistress - at 2004.06.30 07:55:00
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15. Map Options/Inability to sneak - in Player Features and Ideas Discussion [original thread]
Nerf the local? Sounds like a job for a Cloaking Device Really though, if it weren't for cloaking coming out so soon, I would be all for killing local. Nerf the "Pilots in Space"? I'll drink to that, but only in low-sec space (otherwise it ...
- by Latex Mistress - at 2004.06.07 07:01:00
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16. We need an autopilot option to turn on AB's and MWD's automatically, - in Player Features and Ideas Discussion [original thread]
I'm all for this idea - it makes perfect sense and I can't really see how someone would NOT want this. I mean, even Viceroy likes it! If ECM is an act of aggression, why am I not on kill mails?
- by Latex Mistress - at 2004.05.19 05:51:00
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17. System Failures - in Player Features and Ideas Discussion [original thread]
Well, 24 hours, 14 reads, and only 1 reply... Guess the idea wasn't so interesting afterall! If ECM is an act of aggression, why am I not on kill mails?
- by Latex Mistress - at 2004.05.19 05:47:00
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18. System Failures - in Player Features and Ideas Discussion [original thread]
I couldn't find something like this in 3-4 pages of searching, so apologies if it's been submitted before, but... It would be much more realistic if, after the armor had been penetrated, that certain systems began to fail under damage. For insta...
- by Latex Mistress - at 2004.05.18 14:10:00
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19. Map Options/Inability to sneak - in Player Features and Ideas Discussion [original thread]
I fully support this It might have been mentioned before, but I would like to see this modification: - allow ships to "squawk" if they desire for both the map and local This way, if you want to be anonymous, you can. If you want any/everybody ...
- by Latex Mistress - at 2004.04.30 10:24:00
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